About Ziad
I'm a 3D Generalist specializing in real-time environments and interactive systems. I build immersive worlds in Unreal Engine with a focus on clarity and performance.
I design and implement real-time worlds where environment art, materials, and systems work together.
As a 3D Generalist with over 3 years of experience, I specialize in creating immersive real-time environments using Unreal Engine 5. My work spans driving simulations, VR historical preservation, and architectural visualization—always with a focus on clarity, performance, and meaningful user experience.
My journey began with a passion for game development and a fascination with how virtual worlds can educate, preserve history, and transform how we interact with spaces. From leading the visual development of OMRIJ, a Dutch driving simulation, to preserving ancient Egyptian tombs in VR with Dusk of Time, I bring together technical expertise and artistic vision to create experiences that serve both aesthetic and functional goals.
Remote · Open to Relocation
3+ Years Professional
Unreal Engine 5
Real-time Environments · VR · Simulation
ziadfeteha@gmail.com
3+
Years Experience
15+
Projects Delivered
5+
Clients Worldwide
UE5
Primary Engine
Professional Experience
Senior Game Artist / Team Lead
Nockta · Canada (Remote)
Leading visual development for OMRIJ driving simulation. Managing art pipeline and mentoring junior artists.
3D Generalist / VR Developer
Freelance · Egypt
Developed VR experiences for cultural heritage preservation including Dusk of Time and Memory of a Place.
Environment Artist
Marseilia Group · Egypt
Created architectural visualizations using Unreal Engine for real estate marketing (MIRA project).
Tools & Pipeline
Unreal Engine 5
Real-time EngineExpertBlender
3D Modeling & AnimationExpertSubstance Painter
Texturing & MaterialsAdvancedSubstance Designer
Procedural MaterialsAdvancedFigma
UI/UX DesignProficientPhotoshop
Image EditingProficientAfter Effects
Motion GraphicsIntermediateZBrush
SculptingIntermediateCore Skills
Work Categories
Games & Simulation
Interactive training and gameplay experiences with realistic mechanics and scoring systems
Projects: OMRIJ, Training SimulationsVR Experiences
Immersive virtual reality environments optimized for presence and comfort
Projects: Dusk of Time, Memory of a PlaceArchitectural Visualization
Real-time architectural presentations with interactive exploration
Projects: MIRA, Real Estate ShowcasesEnvironment Art
Detailed world-building with cohesive lighting and material work
Projects: Sci-Fi Environment, Game LevelsProps & Assets
Game-ready 3D models with PBR texturing and optimized topology
Projects: Game-Ready Props CollectionTechnical Art
Systems design, optimization, and pipeline development
Projects: (Re)cognizable, Custom Tools