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My Story

I design and implement real-time worlds where environment art, materials, and systems work together.

As a 3D Generalist with over 3 years of experience, I specialize in creating immersive real-time environments using Unreal Engine 5. My work spans driving simulations, VR historical preservation, and architectural visualization—always with a focus on clarity, performance, and meaningful user experience.

My journey began with a passion for game development and a fascination with how virtual worlds can educate, preserve history, and transform how we interact with spaces. From leading the visual development of OMRIJ, a Dutch driving simulation, to preserving ancient Egyptian tombs in VR with Dusk of Time, I bring together technical expertise and artistic vision to create experiences that serve both aesthetic and functional goals.

Location
Remote · Open to Relocation
Experience
3+ Years Professional
Primary Engine
Unreal Engine 5
Focus Areas
Real-time Environments · VR · Simulation

3+

Years Experience

15+

Projects Delivered

5+

Clients Worldwide

UE5

Primary Engine
Career Journey

Professional Experience

2024 - Present

Senior Game Artist / Team Lead

Nockta · Canada (Remote)

Leading visual development for OMRIJ driving simulation. Managing art pipeline and mentoring junior artists.

2023 - 2024

3D Generalist / VR Developer

Freelance · Egypt

Developed VR experiences for cultural heritage preservation including Dusk of Time and Memory of a Place.

2022 - 2023

Environment Artist

Marseilia Group · Egypt

Created architectural visualizations using Unreal Engine for real estate marketing (MIRA project).

Software & Tools

Tools & Pipeline

Unreal Engine 5
Real-time EngineExpert
Blender
3D Modeling & AnimationExpert
Substance Painter
Texturing & MaterialsAdvanced
Substance Designer
Procedural MaterialsAdvanced
Figma
UI/UX DesignProficient
Photoshop
Image EditingProficient
After Effects
Motion GraphicsIntermediate
ZBrush
SculptingIntermediate
Expertise

Core Skills

Modeling90%
Texturing95%
Lighting92%
Optimization88%
Environment Design95%
VR Development85%
UI/UX for Games80%
Systems Design82%
Specializations

Work Categories

01
Games & Simulation

Interactive training and gameplay experiences with realistic mechanics and scoring systems

Projects: OMRIJ, Training Simulations
02
VR Experiences

Immersive virtual reality environments optimized for presence and comfort

Projects: Dusk of Time, Memory of a Place
03
Architectural Visualization

Real-time architectural presentations with interactive exploration

Projects: MIRA, Real Estate Showcases
04
Environment Art

Detailed world-building with cohesive lighting and material work

Projects: Sci-Fi Environment, Game Levels
05
Props & Assets

Game-ready 3D models with PBR texturing and optimized topology

Projects: Game-Ready Props Collection
06
Technical Art

Systems design, optimization, and pipeline development

Projects: (Re)cognizable, Custom Tools